Prism
Cyberpunk holographic shader engine (fictional) system.
Prism is the rainbow-refraction system for a creative-platform brand. Chromatic gradient, white-on-light, optical-edge type.
Write a line, see a frame. Prism is a browser-native GPU playground for shader artists where every keystroke recompiles in under 12ms. The identity is iridescence under glass — vivid neon trapped in deep violet, shifted just enough by chromatic aberration to feel like a hologram you're looking through, not at.
Anatomy
Fictional cyberpunk holographic shader engine. The hero is a centered iridescent orb stack — a blurred conic-gradient field overlaid with a radial bloom and a thin spinning rim — sitting behind a chromatic-aberration title (cyan + magenta offsets over white). Proves the holographic-orb preset: medium: gradient (iridescent-orb) + subject: text + relation: layered. The whole identity is light bleeding through purple.
Tokens — colors
| Token | Value (dark) |
|---|---|
| background | #0B0014 |
| surface1 | #120022 |
| surface2 | #1B0033 |
| surface3 | #1B0033 |
| border | rgba(155, 59, 255, 0.25) |
| border_visible | rgba(155, 59, 255, 0.45) |
| text1 | #F3E9FF |
| text2 | #9B8BB8 |
| text3 | #5E4F80 |
| text4 | #5E4F80 |
| accent | #9B3BFF |
| accent_hover | #FF00D4 |
| accent_subtle | #1B0033 |
Tokens — typography
| Role | Family | Size |
|---|---|---|
| display | Space Grotesk | clamp(72px, 11vw, 144px) |
| body | Inter | 15px |
| mono | Space Mono | 12.5px |
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