Prism
Cyberpunk holographic shader engine system.
Prism is a browser-native GPU playground for shader artists, deep violet-black with an iridescent neon trio of cyan, magenta, and violet. The hero is the holographic-orb preset: a blurred conic-gradient orb with a spinning rim, sitting behind a title split by chromatic aberration. Space Grotesk does the display work and Space Mono the code, because the editor is half the page. The loudest dark brand in the library, and the only one that looks lit from inside a hologram.
Write a line, see a frame. Prism is a browser-native GPU playground for shader artists where every keystroke recompiles in under 12ms. The identity is iridescence under glass: vivid neon trapped in deep violet, shifted just enough by chromatic aberration to feel like a hologram you're looking through, not at.
Anatomy
Fictional cyberpunk holographic shader engine. The hero is a centered iridescent orb stack, a blurred conic-gradient field overlaid with a radial bloom and a thin spinning rim, sitting behind a chromatic-aberration title (cyan + magenta offsets over white). Proves the holographic-orb preset: medium: gradient (iridescent-orb) + subject: text + relation: layered. The whole identity is light bleeding through purple.
Hero composition
a centered iridescent orb stack fills the viewport behind the hero. A 900px conic-gradient field (cyan → violet → magenta → violet → cyan) is blurred to 120px and drifts on a 14s loop. A 520px radial bloom with a white-cyan core sits on top. A 460px masked rim ring spins on a 60s loop in screen blend. A radial vignette pulls everything back into the violet canvas. The h1 sits above it with two offset aberration copies (cyan translated -2px, magenta translated +2px) blended in screen mode for chromatic shift.
Color tokens
| Token | Value (dark) |
|---|---|
| background | #0B0014 |
| surface1 | #120022 |
| surface2 | #1B0033 |
| surface3 | #1B0033 |
| border | rgba(155, 59, 255, 0.25) |
| border_visible | rgba(155, 59, 255, 0.45) |
| text1 | #F3E9FF |
| text2 | #9B8BB8 |
| text3 | #5E4F80 |
| text4 | #5E4F80 |
| accent | #9B3BFF |
| accent_hover | #FF00D4 |
| accent_subtle | #1B0033 |
Typography tokens
| Role | Family | Size |
|---|---|---|
| display | Space Grotesk | clamp(72px, 11vw, 144px) |
| body | Inter | 15px |
| mono | Space Mono | 12.5px |
Voice
Tone. futurist, glitchy, holographic, confident but not cold; the prose has the same shimmer as the orb
- Shaders at the speed of thought.
- Write a line, see a frame.
- Every keystroke recompiles in under 12ms. The compositor never blinks, the canvas never stalls.
- Four primitives, infinite combinations. The whole stack is yours, none of it is hidden.
- Branch a happy accident, merge it back when it earns its place.
- Made by eight people in a basement in Berlin.
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